Gallium Studios recently showcased their upcoming AI-based life simulation game, Proxi, at Intel’s “AI Everywhere” event in New York City. The event was a major milestone for Gallium, as they were the only company invited to present live, highlighting the significance of Proxi in gaming using Intel’s latest AI chips.
Gallium Studios is an independent game studio co-founded by Will Wright, the designer of popular games such as The Sims, SimCity, and Spore, and Lauren Elliott, the designer of Carmen Sandiego.
Proxi is an innovative AI-based game where players can create and interact with lifelike characters that are trained on their personal memories. This training allows Proxi’s characters to exhibit realistic and unique behaviors, which are more complex than Wright’s earlier simulation games. Proxi uses AI to allow users to discover patterns in their lives and connections across space and time, fostering a relationship between the player and their Proxi.
“Our latest game, Proxi, creates an expansive world using your personal memories and connections,” said Gallium CEO Lauren Elliott at the event. “Our partnership with Numenta is key in overcoming AI challenges, ensuring optimal player experience, and upholding user trust and privacy. With NuPIC, we can leverage high-performance LLMs on CPUs. This on-device processing guarantees control over models and data, paving the way for AI characters that learn and adapt in real-time. The potential is thrilling!”
Gallium Studios utilized Numenta’s AI platform, which was powered by Intel Xeon processors, to increase the performance of their Proxi program by an impressive 6.5 times compared to a cloud instance based on GPU. This not only improved the program’s performance but also resulted in significant cost savings and reduced latency.